Thursday, December 10, 2009

Artist lecture review: Meda and Veda Rives

The thing that stands out most about their presentation is their emphasis on cooperation. The collaborative methods used by them created some pieces of art that are very monumental yet lively. The paper craft (more like paper monsters when their size is considered) created allows for a lot of variety in their work; so much so that the excitement in viewing is furthered by winding forms and shadows created from overlaid paper.

I'm not much of a sculptor, but i can appreciate the work they create.

Artist lecture Review: Janice Koplos

Although Janet Koplos was not a full fledged artist and more of an art critic, she presented some interesting ideas about the creation of art. She stressed the process over the final result and provided images and videos of her examples. Unfortunately a lot of the shots themselves had no in-proccess shots, or were shot without close-ups, so it is hard to judge the validity of some of the artwork.

Still, i couldn't help but think about how much of the works of art presented reminded me of the process of creating animations. The work that goes into a minute of animation is so great, yet it is easy to forget how much time goes into creating such content. Animation is all about process, so much so that it can make or break a cartoon depending on the level of commitment.

Tuesday, December 1, 2009

Current Progress on Final:

CURRENT PROGRESS:

According to my calendar, i'm on schedule for completing my final project this semester. All of my animations are complete, and I'm now currently in the compositing/rendering phase of production.

Despite everything, i still had my share of problems. None of my animations would render out with an alpha channel for compositing for one. This was a problem that set me back a while, until i figured out a workaround using AE's keying system to key out a solid color from everything.

Currently all of my assets and animations are finished. My dvd shows my current progress on my project; laying scenes and animations on each other, albeit still rough at this point. The timing isn't finished, and my current workaround is causing my animations to come out a bit fuzzy.

Hopefully the direction I'm working towards comes across on my dvd.